I would hope at some future time they would add some sort of Script window or custom button/keyboard shortcut so we users could personalize and help in future development. and there's been a lot of good suggestions in this thread, although I don't believe many of them are even possible. Sorry if this idea has been covered or is in another program :) You would need a palette or area to click on the mesh and select which effects to modify if you put multiple filters/effects on it. This way you could experiment with different patterns, textures and looks and change them as the model or need changes.ħ. You could even apply multiple patterns to a single mesh, again referencing the chain mail, I could then click on the mesh, click on this tool, and apply maybe a rust type pattern onto the mesh so I now have rusted or worn chain mail. This would work with textures as well (repeating textures would work best) where the depth of the texture or grayscale/hues would be translated as various "brush depths" on the mesh.Ħ. This would be dynamic and live the entire time, much like layer effects in Photoshop where you can change and edit it as you see fit until the model is exported in which case it would finally be rendered.ĥ. Change the depth of the brush effect on the mesh, i.e. how big would the brush pattern be on the mesh.ģ. Change the direction/orientation of it.Ģ. Now what I am kind of picturing here is a tool that would let you apply that brush to a selected model, then with sliders you could:ġ. ![]() You would maybe drag it over a mesh and it would make little rungs as you dragged the mouse over it. ![]() I'm not talking about texturing, the best way I can describe it is this: Basically I was thinking of a feature that would let you apply a textured pattern or brush to an entire selected mesh and then control the spread of it and the depth with sliders as long as you are in Sculptris.
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